AI Insights · Timothy · April 2022
Top 5 Slime Games on iOS in the US Q1 2022
In Q1 2022, the top 5 slime games on iOS in the US saw varied trends in downloads, revenue, and active users. Here is a detailed performance overview of these popular apps.
In the first quarter of 2022, the top 5 slime games on iOS in the United States displayed diverse trends in downloads, revenue, and active users. Data from Sensor Tower reveals the performance metrics for each app, providing insights into their market dynamics.
Magic Slime: Antistress & ASMR from Finger Art Games experienced relatively stable weekly revenue, starting at around $32.6K and ending at approximately $29.9K. Weekly downloads saw fluctuations, with a peak of 1.6K in mid-January and a low of 511 by the end of the month. The app's weekly active users steadily declined from 9K to 5.6K throughout the quarter.
Goo: Slime simulator, ASMR by Exomind LTD showed a consistent weekly revenue, starting at $8.5K and ending at about $7K. Weekly downloads peaked at 14.7K in early January but dropped significantly to 3.1K by the end of March. Active users also saw a decline from 35.4K to 28.9K over the quarter.
Super Slime Simulator from Dramaton LTD had a steady increase in weekly downloads, reaching over 115K in mid-January before stabilizing around 59K towards the end of the quarter. Weekly revenue ranged from $4.1K to $3.6K during the same period. Active users peaked at 537K in mid-January and gradually decreased to 394K by the end of March.
Slime Games: ASMR Simulator by Shake It maintained stable weekly revenue, averaging around $2.5K. Downloads fluctuated, peaking at 4K in mid-January and ending at 3K by the end of March. Weekly active users remained relatively steady, starting at 35.1K and ending at 36.4K.
Fluid Simulation by Pavel Dobryakov saw varied weekly downloads, peaking at 18.6K in mid-January before stabilizing around 5.8K. Revenue showed fluctuations, with a high of $2.8K in early February and a low of $235 in early March. Active users peaked at 40.8K in mid-January and gradually declined to 20.4K by the end of March.
These trends highlight the dynamic nature of the slime game category on iOS in the US. For more detailed insights, visit Sensor Tower.